RISA TADAUCHI
Researcher | VR Developer

Experience across real-time VR, motion capture, hardware and public-facing installations, spanning art, architecture, culture and academic research. My practice brings creative ideas, technical constraints and real-world conditions together through prototyping and testing, contributing to experiences that are coherent in their making and intuitive for their audiences.

SELECTED PROJECTS

The Metabolic Guide to Space Survival
The Universe Pavilion, Venice Architecture Biennale · Kristina Pulejkova | Venice, 2025
Unreal Engine Developer · Motion Capture & Character Animation · Creative-Technical Development · Integration

New Worlds: Mixed Reality Experience
Meta-Horizons: The Future Now, DDP Design Museum · ZH VR Group, Zaha Hadid Architects | Seoul, 2022
VR Developer · Hardware Integration · Exhibition Coordination · Remote Delivery

SuperChalet VR
R&D and Client Experience · ZH VR Group, Zaha Hadid Architects | London, 2022
VR Developer · Experience Design · Venue Integration · On-site Delivery

Project Correl
Design as Second Nature Exhibition, MUAC · ZH VR Group, Zaha Hadid Architects | Mexico City, 2019
VR Developer · Experience Design · Multi-user VR · Exhibition Delivery

PHILOSOPHY

Virtual reality can be understood as a technological replica of part of our perceptual system. By externalising processes that usually remain invisible, it offers a way to examine how we perceive and accept the world as reality. This perspective extends beyond the virtual environment itself, opening questions about how body, technology and physical surroundings come together to form human-centred experiences across individual, social and spatial realms.

RESEARCH

庭の夏 / The Garden’s Summer (2026)Visual Essay / Zine on Digital Twin · VR Lens · Self-Portrait · Perception
“At 20:22 on 19 May 2026, a shadow disappeared.”
Currently in development

CONTACT

London / Tokyo
CV available on request